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All rights reserved. Permission to post this FAQ in its entirety on your web page or web site is granted as long as the contents of this FAQ, including the entire body of text, the legal disclaimer, and the copyright information are not altered or modified in any matter.
Non-electronic reproduction in whole or in part without the express written permission of Alvin Muolic is prohibited. This FAQ is not to be used for profitable or promotional purposes, which includes the following: being used by publishers of magazines, guides, books, etc. You'd swear that I had to type that out every time I update this! A lot of FAQs that exist for import titles are written to help those that can't speak or read Japanese.
This is one of those types of documents. The funny thing is, I can't speak or read Japanese at a level of proficiency that I'd like to be at, but I can get by. This FAQ is intended to be a play guide of sorts, and does not aim to be a move list, though that might just happen eventually. This is going to contain a lot of stuff that I've posted to rec.
FAQ writers don't get paid for what they do, and I'm trying to have some fun with this so that you can have fun with your game. This FAQ! Featuring stream-of-consciousness mode. Coming out soon will be the next installment of Yukes' excellent Touken Retsuden series.
Variety is good, ne? Both games are excellent wrestling games in their own right, though I'll probably have problems trying to play the first AJPW game much again--Giant Gram pretty much supercedes it in every possible way. FYI, Japanese "puroresu" is all about fighting spirit and appeal.
Gimmicks and soap opera theatrics do not get you "over" the way they do in the US of A. It's all about ability, athleticism, and sportsmanship. Ever notice that most Japanese puroresu games have an "appeal" function? Most of the times, it's misinterpreted as a "taunt", but it's not listed as that. Japanese wrestlers try to appeal and earn their pops from the crowd through ability. Warning: The game does NOT auto-load your saved options. All your saves will be for naught if you don't load up your save after the game boots up.
Don't accidentally erase your hidden characters! They were hard to get to begin with! Giant Baba 2. Mitsuharu Misawa 3. Toshiaki Kawada 4. Akira Taue 5. Jun Akiyama 6. Kenta Kobashi 7. Hiroshi Hase 8. Vader 9. Johnny Ace Stan Hansen Gary Albright Wolf Hawkfield Jeffry McWild Kagemaru Giant Gram also has the following hidden characters: Diablo Grace Tiger Hyper The hidden characters are discussed in their own section. Thus far, it appears that Giant Gram contains 19 playable characters, not including any edit wrestlers that you might create yourself.
The fifteen wrestlers in the game all get to strut their stuff in real-time, glorious, high-res, 60 FPS 3D-action! Buy the game now if you haven't! After the intro, you'll be taken to the Giant Gram title screen.
Well, what are you waiting for? Push Start, and the Main Menu will appear. If you want your friend to play, he'll have to push Start, too, just like in the arcade. This mode is hard enough without friends getting in the way.
Who's next? You're next! If you smell-la-la-la-la Soap opera drama not included. And believe it or not, this affects things in singles or tag-team competition. Well let me tell ya, brother: --Arcade Mode-- The first option is Arcade Mode, where you take on seven different opponents or teams in either singles-style or tag-team competition. Just like the arcade version I presume , you and a friend can take on each other if he decides to insert his tokens and push start.
After beating all of your opponents, you get to enter your name into the name entry screen, if you've scored high enough. Quick Fact: Your numerical score is at the end of a match is actually the amount of fans whose love and admiration you've earned. Certain moves and actions will cause the fans to cheer more for you, and thus, increase your "fighting spirit" gauge. And if you didn't know already, the fighting spirit gauge is represented by a burning flame underneath your wrestler's name.
The highest you can score in a single-player match is the max attendance at the Budokan, maybe? Quick Fact: Most wrestlers have four outfits. The default outfit is selected by choosing your wrestler with the "A" button. The line-up seems to be in a pecking order that only avid fans and watchers of AJPW might be familiar with. Your first opponent is the, uh, real Wolf Hawkfield, and your last is Giant Baba. After defeating Giant Baba in tournament mode, you enter your name in the name entry screen if you've scored high enough , and then, if you're lucky, you'll face off against the hidden characters.
If not, then let me take the time to explain. You and up to three friends can take on each other or the CPU in either singles or tag-team competition. You can set up different types of versus combinations: you versus the CPU, you versus a friend, you and a friend versus the CPU, you and a friend versus another friend and the CPU, etc.
If you do a lot of multi-player gaming with your friends, then this will be the mode you play in the most. Here's what I consider the heart of the game that is, besides the game play itself. Creating your own wrestler is probably the coolest feature in this game!
Aside from picking a base wrestling archetype, the fact that you need to train against someone or "mentor" under somebody to learn moves just feels a lot better than going through and assigning a laundry list of moves to them though I have nothing against that--I also play a lot of Fire Pro. Sounds strange, but now I feel a kinship with all of those Pokemon players. The first option is to create a new wrestler. The second is to load an existing wrestler. The last is to go back to the main menu.
When you first create a wrestler, you'll be asked to select his body type. The body type also determines the wrestling style. As you scroll through the six or so bodies available, keep in mind that the first type is "technical" "the excellence of execution" , the second is "power" look at that gut!
After picking your wrestler's body, you'll be asked to enter his name. If you can't read kana, and you just pushed the A button and then start twice, your wrestler will probably be named "ah" or something like that. After entering a name, you will proceed to select the "catch copy" for your wrestler. Think of this as a nickname or alias. A whole range of commonly in Japan, at least used wrestling-associated words is represented here. By going the first route, my nickname is Ryu no Ken, or "Fist of the Dragon".
If I choose the second option, my nickname is "Dragon Fist". See the difference? Well, it's a Japanese thing, then. Here's where it would be best to learn and recognize some really commonly-used words: "yes" and "no". The choice that looks like it has a set of two curvy "I"s in a row is "iie", which is Japanese for no. The other, which looks like it has only one curvy "I" followed by a character that looks like a cross with a loop at the bottom is "hai", Japanese for yes.
Once you've created your wrestler, the following options are available to you. Once you select it, you have the choice of choosing who you wish to "mentor" under. As you get schooled by your mentor : , you learn moves from them. When you learn a move, a lightbulb that proclaims "learning! Your edit wrestler's stamina, power, speed, etc.
Of all the changes to your wrestler, you'll notice that it's usually your stamina that increases or decreases after a round of training. But everything about you is slowly but surely being affected. Want to increase your stats? It's all about balance. Try and go the distance against your chosen opponent. Winning the "match" isn't important, though getting pinned within the first few seconds isn't going to help much at all. Though you might be able to win before the time limit hits, let the match drag on.
But don't just walk around the ring doing nothing! The balance thing I mentioned? Try performing a majority of your repertoire. Hulking up, a big boot to the head and a legdrop aren't going to cut it much in the ring anymore, and your stats after a session like that will reflect it. My edit wrestler went from a 96 stamina to after four rounds with Jeffry! I let him kick my butt yeah, right, of course I did. I did a lot to him, but then I also sold some of his moves as well! Remember, learning from your opponent also means "losing" to him, as you can only learn a move that's been executed on you several times this depends on the move, of course.
Quick Fact: I use a lot of uh, "smart" wrestling terminology, and that may have confused some people. Just so you know, the term "sell" in pro-wrestling usually means to act as if your opponent's move just did a world of hurt on you.
The term "Job" also does not have anything to do with wind of any sort. Ace Crusher hey kids, it's the Stone Cold Stunner! Northern Lights Suplex Hold drains an entire life bar! Front Back Breaker looks gruesome! German Suplex into Rolling German Suplex looks painful!
And remember, true believers, that with great power comes great responsibility! Shop is where you get to outfit your wrestler with--well, nothing! For now, all you can do is change your wrestler's trunk colors, elbow pads, boots, etc. Eventually though, you too can be Jushin Thunder Liger! FYI, your appearance options start out at rank "E". This rank improves as you play the VMS mini-game. Mine's currently at "SS", which I suppose is better than plain' old "A". Quick Fact: Yes, Virginia, there is a crotch chop!
Certain outfits can change your wrestler type to a category dubbed "comical". Each of the three archetypes has their own theme song, entrance, and appeals, but thanks to the magic of "Giant Channel", a fourth is available.
Now you too can tell your friends to "suck it"! Load lets you load in your saved wrestler in the state you last saved him at. This is useful if you "learn" a move you don't want, or your wrestler's stamina gets screwed up, or you just don't feel right about something.
Delete will delete your wrestler if you're not careful, or if you don't like him any more. Consider this jobbing him out, permanently. You don't want to lose all your hard work, do you? If you'd like to see the move list for your edit wrestler, push the "R" trigger.
As you scroll down your moves list and wonder why you never took that Japanese language class in college , you might see some icons pop up. If your move has this associated with it, then the bone-breaking damage you can do with it is increased. My current edit wrestler doesn't have any of these icons at all, but if I created a submission type wrestler, who knows?
The weight icon means more loose Japanese interpretation here that the move, when successfully done brings the opponent closer for the pin fall. A lot of my "finishing" type holds have this icon attached to them e. The flame icon has something to do with the normal non-bone breaking damage associated with the move. It's usually higher because you've shown that your wrestler does this move a lot.
On the edit wrestler screen, you can usually see two of your most popular or used moves listed at the bottom of the screen. If you go to the move listing screen, you should see that those two moves have the flame icon associated with them, if not any others. Currently, my wrestler has hammer throw and body slam listed. The more you do the move while in "learning" mode, the more damage your move inflicts as you "level" it up.
The "Hit" listing indicates the amount of times you've successfully executed the move on your opponent in learning mode, and "Next" indicates the amount of times you have to successfully "hit" again to increase the move's level LV. Got all that? Just like other games' practice modes, you get to train against a non-aggressive opponent. Useful for figuring out your moves, of course. Time to fish out that technical guide and that Japanese dictionary! Check below for a technical guide reference.
After selecting this, the first of the two darkened settings will light up. Press Left or Right to change the position, and then press 'A' when you're on the position you want. This will restart the match instantly from the new position. Choosing "Current" will just return you back to training. The second of the two darkened settings will light up.
Starting from the default selection, these positions are: starting from the right Standing Lying on mat, face up Lying on mat, face down -Wrestler Select Takes you back to the wrestler select screen.
Quick Fact: If you highlight "Ring Position" and press "L", your opponent's life meter will increase. If you press "R", both your fighting spirit meters will increase. Want to see four Misawas duke it out for the Triple Crown? Uh, maybe not, but you can do it here! I've found this mode most useful to learn moves and see how their done.
Also, seeing as there are at least four hidden wrestlers, this will be the mode to see just to check out how their moves work at all! It might help to remember that the kana symbol for "Load" has a square-shaped character at the beginning of it. Saving is necessary to save your scores and option preferences. If you've unlocked anybody, this information is saved as well. Reminder: The game does NOT auto-load your save status upon boot-up, so be sure to load up your save game first before doing anything else.
The default is Normal. The default is ON. This determines where or not "Reversal" flashes onscreen or not. Default is Default is Normal. Wide is intended for widescreen televisions. Sound: Takes you to a sub-menu: Audio: Stereo or Monaural. Default is Stereo. This lets you change the settings for your controller.
Requires blocks of memory. Reset Options: Sets Options back to default settings. After, double click the RetroArch A ROM is essentially a virtual version of the game that needs to be loaded into the emulator. Navigate to the downloaded. The game will now run on the emulator and you can play the game freely. Tip: Saving games on an emulator functions a little differently. The integrated save system will not save your progress.
You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game.
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