Super smash bros x hacked


















Well now you can. Finish the battle in the Showdown between Mario and Kirby. Battlefield is identical to Duel Zone. It just has a lighter tone and a different background, copying the style of the Smash Bros Brawl. Zebes Landing is a stage added in Smash Remix v0. N64 fans have been rejoicing since Banjo and Kazooie have been joining the fight in Smash Bros Ultimate.

Cool Cool mountain is based off of the Super Mario 64 stage of the same name. This level is unique in that it has a central pit where you can fall to your doom, and which tends to make CPU players commit suicide. Of course Dr. Mario needs to have a native stage. The contrasting bright colours make me feel a little bit sick but I do love the platforms made out of three megavitamins that you can jump on to.

In v0. This reminds me of the First Destination stage, with the tilted megavitamin leaning on an arrangement of pills and books. Mad Monster Mansion is based off of the Banjo Kazooie level of the same name. This stage is one of the most interesting in that it has a solid window block in the middle that separates the stage into more or less two halves. It has a very unique platform configuration and a pipe on the left hand side.

This is one of my favourite stages since I have a soft spot for Super Mario Land and the weird platform placement makes for an interesting battle. If you stay on the title screen long enough, you get a little animated tutorial where they show ou the basics of playing Super Smash Bros.

Never in a million years did I think that it would ever be playable, but here it is. The stage itself is based off of footage from Dragon King and is a Battlefield Clone that extends till the edge of the map. Added in v0. Fray is one of the people who worked on Smash remix, they worked as a designer and gameplay developer.

Dream Land Beta 1 is a simple Battlefield stage which thematically is very similar to the original Dream land stage in vanilla Smash Bros.

Thanks to BaffleBlend for pointing this out. This stage is quite hard to play because you grab on to every platform there is. Dream Land Beta 2 on the other hand is the only stage in Smash Remix to have moving parts. There is a little log on the left that moves along a U-shaped path on the left, and two vertical logs that move side to side on the right side of the stage.

This stage is based off of Skyloft from Skyward Sword. The stage is almost a Battlefield clone, but its outer platforms are slightly slanted. This is one of the most impressive looking stages in the hack. It follows the footsteps of the stage from later Smash Bros games with three almost-equal platforms atop a space ship.

This stage is the same as the one from Melee, minus the shifting platforms. The music also seems to be like a MIDI rendition of the original.

These two levels are simply Battlefield and Final Destination with a coat of paint to make them look like the unlockable Mushroom Kingdom level in the original.

Introduced in v0. This stage introduced in v0. This is pretty much identical to the Sector Z level in Smash 64 with a few differences. The background is of course Corneria, but besides that there are no Arwings, nor does the laser beams shoot or even act as a platform.

This version has moving cars from F-Zero and a floor that pulls you to the left and burns when you touch it. There is also a motionless and hazardless version available, but who would want that? The last stage on the list from v0. From v0. One thing I love about this stage in particular is that the music is the actual Onett theme playing.

Glacial river is a stage introduced in v0. It somewhat resembles Meta Crystal with its single upper platform and indented lower platform, but a bit more symmetrical. In Smash Remix v1. It now features a large central island with floating propeller platforms on both sides that shift up and down.

Personally I like the moving propellers, but I prefer the strange structure of the plane pulling the island from previous versions. This level is based on the stage from Super Smash Bros Melee and has a lot of the same platforms and obstacles.

This stage was introduced in v0. It has two platforms above the edges of the stage, with the higher one jutting outwards a little. The tower in the background is just for show. This has to be my favourite level from the v0. This stage comes from Smash Bros Melee and was first introduced in v0.

It has the same platform arrangement and even the rescue barrel on the bottom of the screen. It is missing the little rock platform on the bottom-right of the stage though. These are replicas of the levels from Melee and Brawl, introduced in v0. This v0. It Has a large ground and tall walls on the edge so it makes recovery very difficult.

This stage was probably meant for longer matches with higher damage percentages. It has a Battlefield layout with the side platforms sticking out a bit. What makes this stage unique is that there is a rail under the stage that has a cloud platform that you can ride on. This is a fairly standard stage from v0. It was introduced in v0. It has a large central platform and two smaller platforms floating over the ledges.

Coming from Jet Force Gemini, this stage has two side platforms and a small central platform, with the abyss existing only in the middle. It first appeared in v0. You fight on the Great Fox head-on using its wings as platforms and occasionally arwings appear to shoot and cause a ruckus.

Perfect Dark sends us the DataDyne stage in v0. A simple stage with two floating platforms off to the side. What makes it interesting is that there are floodlights in the foreground which get in the way but not too much and flying cars that pass by every once in a while. Planet Clancer was introduced in v0. Coming from Super Smash Bros Melee to v1. The fun bit about this stage is trying to recover from the unpredictable gaps in between the platforms.

Castle Siege comes from Smash Bros Brawl for v1. Smash Bros Brawl sends us this stage for version v1. The Super and Poison Mushrooms have the same function as in later games. The Super Mushroom makes you bigger, meaning that all your hitboxes are larger, but you have flinch and launch resistance. Poison Mushrooms are the opposite; you are harder to hit but you get launched farther after each hit. The cloaking device was added in v0.

It cloaks you for a short period, making it more difficult for enemies to aim their hits and telegraph your attacks. There are a few new modes added in to Smash Remix single player mode. You can now play the 1P game with the new characters, and they all come with their own bonus stages. Multi-man and Cruel multi-man follows from this same mode which is a one-life endurance round to kill as many fighting polygons as possible before dying. In the Char Battle, you pick out a team of 12 characters for a stock match.

For example, look at the screenshot above. His 1 stock from the last battle carries on to the next match. In v1. First 1v1, then 1v2, then 1v3 and finally a battle against a swarm of the same fighter. Variants like Young Link and Dr Mario do make an appearance though. Like in classic mode, you can choose between very easy to very hard, and one to five lives. The options screen in the main menu is accompanied with a new set of settings that can be used to change the way the game operates.

The music menu allows you to select which stages have music enabled and whether that music is native to the stage or random. You can choose size, visibility, skeleton mode and knockback angle randomness. Well, it was there before, but in the options menu and was applied globally to all characters involved.

On the level select screen, there is a switch that allows you to turn hazards on and off. When pausing in the middle of a match, you can rotate the screen around in degrees, rather than stopping at about 45 degrees as of v0. Smash remix is one of the best hacks of Super Smash Bros there is. It has new characters, new maps… enough to keep you coming back for a while. Also putting a bit of interactivity would be great, Dream Land Beta 2 managed to do this a little bit, but more work needs to be done.

As the name suggests, they were unfinished stages when the original game was still being developed. The music for them in Remix is a new arrangement, though. Originally, they just used the normal Dream Land track. They ARE in the process of figuring it out. I asked on the official Discord server. And infinite lives are a thing That work For now, there's another website with a hacked version of this that opens up all characters and REAL infinite lives. Go to it, and soon, when I decide to learn how to hack, I'll re-hack this game.

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